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Magic the Gathering Kamigawa Neon Dynasty Prerelease Begins Friday February 11-17, 2022

Launch: February 18, 2022

Buy a box promo available while supplies last! Receive one for every 1 purchase of a Draft Booster box, Set Booster Box, Collector Booster box or for every 6 Prerelease kits purchased.

Prerelease kits and preordered Draft and Set Booster boxes can picked up during prerelease week while supplies last!

Prerelease week is from February 11-February 17, 2022

Kamigawa is a world familiar to many players. It is the birthplace of several beloved creature types, and its legends shape battlefields to this day. But the time of The Kami War is long past, and a bright, bold future is here. Kamigawa: Neon Dynasty presents a dynamic vision for a world of warriors and spirits, of poetry and blades. Let’s look at the new abilities and game mechanics that await.


Stand on any street corner in Towashi and look around. You might suspect this place has amazing gear. You’re not wrong. Reconfigure is a new ability found on Equipment cards. Well, artifact creature Equipment cards.

As advertised, cards with reconfigure are both artifact creatures and Equipment. They enter the battlefield unattached. Because Simian Sling is an artifact creature, it can attack, block, and do things creatures can do. And that brings us to reconfigure.

Reconfigure represents two activated abilities and a bit more. First, as a sorcery, you can pay the reconfigure cost to attach the Equipment to a creature you control. You can do this if the Equipment is unattached, or you can do this to move the Equipment from one creature you control to another. This part of reconfigure does exactly what equip does. The “a bit more” is a rule that says an Equipment with reconfigure that becomes attached to a creature stops being a creature itself.

But wait! There’s more! Reconfigure’s other activated ability allows you to unattach the Equipment, causing it to resume being an artifact creature. This second ability has the same cost and can also be activated only as a sorcery.

The ability to unattach Equipment may seem simple, but the tactical flexibility it provides can change games. Remember that tapping a creature (say, to attack with it) doesn’t cause any Equipment attached to it to become tapped. This means unattaching an Equipment after combat will result in an untapped artifact creature, ready to block (provided the Equipment was untapped to begin with).

As always, be careful about unattaching or moving Equipment after combat. If that Equipment gave a toughness bonus to a creature that had damage dealt to it, that damage may become lethal. You probably don’t want your creatures to unexpectedly drop dead.


You’d think taking steps to improve your creatures would be its own rewarded, but several cards in Kamigawa: Neon Dynasty take it a step further. These cards refer to modified creatures you control. This means any creature you control that’s equipped, enchanted by an Aura you control, or that has a counter on it.

Not every card interacts with modified creatures you control in exactly the same way. While Akki Ember-Keeper cares whenever one dies, others may count them or want them to live, be free, attack your opponents, that kind of thing.

To dig into some of the finer points, Auras controlled by other players don’t cause creatures you control to become modified. So, you can cast Auras like Pacifism without concern of accidentally making your opponent’s creatures better. For counters, it doesn’t matter how the counter got onto the creature, nor does it matter what kind of counter it is. +1/+1 counters modify just as effectively as -1/-1 counters.


Stories of the past permeate Kamigawa’s landscape. They can be found in every riverside shrine and in every towering, neon-accented edifice. Some of Kamigawa’s most well-known stories have found their way onto Saga cards.

Sagas are a returning card enchantment subtype. Each Saga enters the battlefield with a lore counter on it. This causes the first chapter ability to trigger. At the beginning of your precombat main phase, you add a lore counter and the next chapter ability triggers. On previous Sagas, you’d sacrifice them after the last chapter ability was finished, but these Sagas are a little different. As befitting a Saga, read on . . .

The Sagas in this set are all transforming double-faced cards, but they don’t transform while on the battlefield. Rather, each has a third chapter ability that exiles it and returns it to the battlefield transformed under your control. On the back face is an enchantment creature that may be familiar to some of you. Each is based on a popular legend from Kamigawa’s past.

Let’s talk about the new frame. While the starry frame originated on Theros with the realm of Nyx, we feel the sparkle of that frame befits enchantment creatures from anywhere in the Multiverse. You can expect to see that frame wherever enchantment creatures pop up from this point forward.

The Sagas also feature two new icons. The Living Historians is a group of storytellers on Kamigawa that pass on tradition through performance and music. You’ll see several of them in the set, often using fans in their routines, so we felt that was a beautiful choice to represent the telling of these stories. On each front face, you’ll see a closed fan. On the back face, the fan has opened, representing the conclusion of the tale, and if things are going well, the conclusion of your opponent’s tale as well.


Ninjutsu, introduced during the original Kamigawa trilogy, brings an element of the unknown to combat. Every unblocked creature may be a Ninja in disguise! Ninjutsu is an activated ability on rarely seen creatures like Dokuchi Shadow-Walker.

Ninjutsu allows a Ninja to sneak onto the battlefield from your hand tapped and attacking. To activate a ninjutsu ability, reveal the card with ninjutsu from your hand and pay the ninjutsu cost. Then, choose an unblocked attacking creature you control and return it to its owner’s hand. Remember that an attacking creature is unblocked only after blockers have been declared. If an attacking creature is blocked, but all its blockers are removed before combat damage is dealt, the attacking creature is still blocked, so you can’t return that creature to activate a ninjutsu ability.

The Ninja will enter the battlefield tapped and attacking the same player or planeswalker the returned creature was attacking. Blockers have already been declared this combat, so the Ninja should have a clear path to deal combat damage. Technically, you can activate ninjutsu during the combat phase after combat damage has been dealt. This won’t normally come up, but if your attacking creature has first strike, there are some tricks to be had.


Our next returning mechanic is channel. Channel abilities appear on a variety of permanent cards in this set. Permanents are great, but sometimes you need a more immediate impact. Each channel ability allows you to discard the card with the ability from your hand for an effect.

Welcome back to the future

Memory and imagination collide in Kamigawa: Neon Dynasty, and there’s much more to this set than what you see here. Clever callbacks, innovative designs, and plenty of powerful characters are waiting to be discovered. Have fun!

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Pokemon TCG: Leafeon VSTAR & Glaceon VSTAR Special Collection Box Releases Friday January 28

Launch: January 28, 2022

Two of Eevee’s Evolutions play a starring role in the new Pokémon VSTAR Special Collections. Leafeon VSTAR and Glaceon VSTAR are ready to harness the powers of grass and ice to Knock Out the competition using their unique once-per-game VSTAR Power. Leafeon V and Glaceon V join Leafeon VSTAR and Glaceon VSTAR as foil promo cards. Each Special Collection also includes booster packs, a VSTAR marker, and more.

The Pokémon TCG: Leafeon VSTAR and Glaceon VSTAR Special Collections include:

  • 1 promo card featuring Leafeon V or Glaceon V
  • 1 etched promo card featuring Leafeon VSTAR or Glaceon VSTAR
  • 1 etched oversize card featuring Leafeon VSTAR or Glaceon VSTAR
  • 1 acrylic VSTAR marker
  • 5 Pokémon TCG booster packs
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Yu-gi-oh! The Grand Creators 1st Edition Booster Box Releases Wednesday January 26th

Launch: January 26, 2022

The Grand Creators wills 3 new strategies into existence and features a brand-new, World Premiere Spell Card for Inzektors, the winner of the 2020 Create-A-Card Project, selected by the Yu-Gi-Oh! community! In addition, 15 more cards, a mix of old and new cards, will become Collector’s Rares in this 60-card booster set.

Here’s a hint of what you can expect from each theme!
☆ Art that comes alive! These monsters pour their blood and sweat into their craft to create their masterpieces. Use as many Level 3 Psychic monsters in your Deck as you can to maximize the destructive potential of their Level 11 Synchro Monster.
☆ A Dutiful Xyz Monster who saves souls! A theme with an Xyz Monster that repels evil.
☆ An exciting adventure awaits you! Gather your fellowship and become the hero of your own Duel!

The Grand Creators will also contain the card created as a result of the 2020 Create-A-Card Project, a powerful Spell Card that will enhance “Inzektor” Decks and strategies to a whole new level! Make sure your Inzektor Deck is sleeved up and ready to go! This powerful Spell Card can pull an “Inzektor” monster or Equip Spell out of your Deck and either Special Summon it or equip it to an “Inzektor” monster!

Inzektors were chosen by the fans through a series of single-elimination polls, emerging victorious out of the 16 themes that were part of the project. Fans were tasked with choosing which theme should receive a World Premiere card in a 2021 product, as well as what card type it should be, and what kind of product it should be released in. They chose an Inzektor Spell Card to be released in one of 2021’s 60-card booster sets, and fittingly, The Grand Creators is the stage this new card will debut on.

The Grand Creators booster set contains 60-cards:
• 10 Ultra Rares
• 15 Super Rares
• 35 Rares
⛬ 15 cards in the set are also available as Collector’s Rares

Each booster pack contains 7 cards:
• 1 Foil card per pack
• 6 Rare cards per pack

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Digimon TCG: Classic Collection EX-01 Booster Box Releases Friday January 21 and on Sale for Only $69.99

Launch: January 21, 2022

The Digimon Card Game Classic Collection is a booster set featuring brand new card text with classic Digital Monster artwork! Whether you’re a new Digimon fan or grew up with the original Digital Monsters in the 90s, you’ll love the classic and iconic illustrations!

Classic Collection cards are fully playable in the latest meta, supporting older archetypes like BT3 ImperialDramon, and generic cards for each color!

Each display box contains an alt-art promo card box topper! This promo card will also be included in the mass-market exclusive Digimon Card Game Gift Box.

12 cards per pack

• Common ×26
• Uncommon ×20
• Rare ×18
• Super Rare ×8
• Secret Rare ×1
• *Parallel Cards ×30