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Dragon Ball Super TCG Realm of the Gods Prerelease is this weekend Friday March 4th-6th!

Join Pre-release Tournaments for Set 7 -REALM OF THE GODS- and get pre-release exclusive promo cards! 

Players who purchase 1 booster box during the pre-release period will receive will receive 1 additional pre-release pack!

Each Realm of the Gods pre-release pack includes 2 packs

Each Pre-release kit comes with 6x packs of Realm of the Gods, 1x Foil SSG Trunks Unison card, 1x Foil Vegeta Leader card, 1x Pre-release Pack (2 cards per pack)

➀ THEME: GODS, ANGELS, AND DESTROYERS
Set 7 focuses on Super Saiyan Gods, Angels, and Destroyers from Dragon Ball Z and Dragon Ball Super!

➁ AMAZING CHARACTER DEBUT
Set 7 features the long-awaited character debut from the Super Dragon Ball Heroes arcade game that will get every Dragon Ball fan hyped!

➂ SR/SPR BOX TOPPERS RETURN
Due to the incredible response from stores and players, the random SR/SPR Box Topper continues in this set!

➃ NEW CAMPAIGN RARE
One extremely special alternate-art “Campaign Rare” of a Set 7 card that is sure to increase sealed product sales!

Rarity
• Common ×60 (normal/holo ver.)
• Uncommon ×38 (normal/holo ver.)
• Rare ×30 (normal/holo ver.)
• Super Rare ×18
• Special Rare ×14
• Secret Rare ×3
• Campaign Rare ×1
• 163 cards / 292 types total

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Yu-gi-oh! Battle of Chaos Prerelease is Saturday February 5th & Sunday the 6th

The first core booster of 2022, Battle of Chaos, breaks out in February! This 100-card set features new cards that work with Yugi Muto’s Dark Magician, including a new Ritual Monster, a new Fusion Monster, and a new Dragon form of Timaeus! There is plenty to look forward to in Battle of Chaos, here is just some of what you can expect:
The adorable Magikuriboh, as seen on the Kuriboh Kollection of accessory items!
New cards for themes introduced in Burst of Destiny, including an ocean of new “Icejade” cards and a powerful new Level 10 “Swordsoul” Synchro Monster.
New cards for “chilling” strategies like Vampire and Ghostrick!
The “Aesir” rise again! New “Nordic” monsters and “Nordic Relic” cards.
A brand-new World Premiere theme!
And much more!
The Battle of Chaos booster set contains 100* new cards:
50 Commons
26 Super Rares
14 Ultra Rares
10 Secret Rares

Purchase 5 packs during prerelease weekend and you may have a chance to win a Battle of Chaos game mat and/or Libromancer Geek Box Rare Promo Card! Sealed boxes will be available during prerelease weekend as well at $79.99 per box tax included.

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Magic the Gathering Kamigawa Neon Dynasty Prerelease Begins Friday February 11-17, 2022

Launch: February 18, 2022

Buy a box promo available while supplies last! Receive one for every 1 purchase of a Draft Booster box, Set Booster Box, Collector Booster box or for every 6 Prerelease kits purchased.

Prerelease kits and preordered Draft and Set Booster boxes can picked up during prerelease week while supplies last!

Prerelease week is from February 11-February 17, 2022

Kamigawa is a world familiar to many players. It is the birthplace of several beloved creature types, and its legends shape battlefields to this day. But the time of The Kami War is long past, and a bright, bold future is here. Kamigawa: Neon Dynasty presents a dynamic vision for a world of warriors and spirits, of poetry and blades. Let’s look at the new abilities and game mechanics that await.

Reconfigure

Stand on any street corner in Towashi and look around. You might suspect this place has amazing gear. You’re not wrong. Reconfigure is a new ability found on Equipment cards. Well, artifact creature Equipment cards.

As advertised, cards with reconfigure are both artifact creatures and Equipment. They enter the battlefield unattached. Because Simian Sling is an artifact creature, it can attack, block, and do things creatures can do. And that brings us to reconfigure.

Reconfigure represents two activated abilities and a bit more. First, as a sorcery, you can pay the reconfigure cost to attach the Equipment to a creature you control. You can do this if the Equipment is unattached, or you can do this to move the Equipment from one creature you control to another. This part of reconfigure does exactly what equip does. The “a bit more” is a rule that says an Equipment with reconfigure that becomes attached to a creature stops being a creature itself.

But wait! There’s more! Reconfigure’s other activated ability allows you to unattach the Equipment, causing it to resume being an artifact creature. This second ability has the same cost and can also be activated only as a sorcery.

The ability to unattach Equipment may seem simple, but the tactical flexibility it provides can change games. Remember that tapping a creature (say, to attack with it) doesn’t cause any Equipment attached to it to become tapped. This means unattaching an Equipment after combat will result in an untapped artifact creature, ready to block (provided the Equipment was untapped to begin with).

As always, be careful about unattaching or moving Equipment after combat. If that Equipment gave a toughness bonus to a creature that had damage dealt to it, that damage may become lethal. You probably don’t want your creatures to unexpectedly drop dead.

Modified

You’d think taking steps to improve your creatures would be its own rewarded, but several cards in Kamigawa: Neon Dynasty take it a step further. These cards refer to modified creatures you control. This means any creature you control that’s equipped, enchanted by an Aura you control, or that has a counter on it.

Not every card interacts with modified creatures you control in exactly the same way. While Akki Ember-Keeper cares whenever one dies, others may count them or want them to live, be free, attack your opponents, that kind of thing.

To dig into some of the finer points, Auras controlled by other players don’t cause creatures you control to become modified. So, you can cast Auras like Pacifism without concern of accidentally making your opponent’s creatures better. For counters, it doesn’t matter how the counter got onto the creature, nor does it matter what kind of counter it is. +1/+1 counters modify just as effectively as -1/-1 counters.

Sagas

Stories of the past permeate Kamigawa’s landscape. They can be found in every riverside shrine and in every towering, neon-accented edifice. Some of Kamigawa’s most well-known stories have found their way onto Saga cards.

Sagas are a returning card enchantment subtype. Each Saga enters the battlefield with a lore counter on it. This causes the first chapter ability to trigger. At the beginning of your precombat main phase, you add a lore counter and the next chapter ability triggers. On previous Sagas, you’d sacrifice them after the last chapter ability was finished, but these Sagas are a little different. As befitting a Saga, read on . . .

The Sagas in this set are all transforming double-faced cards, but they don’t transform while on the battlefield. Rather, each has a third chapter ability that exiles it and returns it to the battlefield transformed under your control. On the back face is an enchantment creature that may be familiar to some of you. Each is based on a popular legend from Kamigawa’s past.

Let’s talk about the new frame. While the starry frame originated on Theros with the realm of Nyx, we feel the sparkle of that frame befits enchantment creatures from anywhere in the Multiverse. You can expect to see that frame wherever enchantment creatures pop up from this point forward.

The Sagas also feature two new icons. The Living Historians is a group of storytellers on Kamigawa that pass on tradition through performance and music. You’ll see several of them in the set, often using fans in their routines, so we felt that was a beautiful choice to represent the telling of these stories. On each front face, you’ll see a closed fan. On the back face, the fan has opened, representing the conclusion of the tale, and if things are going well, the conclusion of your opponent’s tale as well.

Ninjutsu

Ninjutsu, introduced during the original Kamigawa trilogy, brings an element of the unknown to combat. Every unblocked creature may be a Ninja in disguise! Ninjutsu is an activated ability on rarely seen creatures like Dokuchi Shadow-Walker.

Ninjutsu allows a Ninja to sneak onto the battlefield from your hand tapped and attacking. To activate a ninjutsu ability, reveal the card with ninjutsu from your hand and pay the ninjutsu cost. Then, choose an unblocked attacking creature you control and return it to its owner’s hand. Remember that an attacking creature is unblocked only after blockers have been declared. If an attacking creature is blocked, but all its blockers are removed before combat damage is dealt, the attacking creature is still blocked, so you can’t return that creature to activate a ninjutsu ability.

The Ninja will enter the battlefield tapped and attacking the same player or planeswalker the returned creature was attacking. Blockers have already been declared this combat, so the Ninja should have a clear path to deal combat damage. Technically, you can activate ninjutsu during the combat phase after combat damage has been dealt. This won’t normally come up, but if your attacking creature has first strike, there are some tricks to be had.

Channel

Our next returning mechanic is channel. Channel abilities appear on a variety of permanent cards in this set. Permanents are great, but sometimes you need a more immediate impact. Each channel ability allows you to discard the card with the ability from your hand for an effect.

Welcome back to the future

Memory and imagination collide in Kamigawa: Neon Dynasty, and there’s much more to this set than what you see here. Clever callbacks, innovative designs, and plenty of powerful characters are waiting to be discovered. Have fun!